The Entertainment Software Association — the US trade body that represents the largest game publishers — has aimed its enforcement efforts at the retro emulation handhelds sold by Anbernic and similar brands, calling them "superfake" piracy enablers, Ars Technica reported.

The devices are small, cheap and popular: pocket-sized consoles that run open-source emulators and can play decades of cartridge-era games. That sits squarely in a legal grey zone. Emulation software itself has repeatedly survived US courts, which have generally treated running someone else's game on your own hardware as lawful. The ROM files that contain the copyrighted games are a different matter — distributing them without authorisation is straightforward infringement, and the "superfake" framing suggests the ESA's argument is less about the emulator than about the ecosystem built on top of it.

Anbernic is not the first target in this category; handheld makers have cycled through cease-and-desist letters, marketplace takedowns and payment-processor pressure for years. What is notable in this round is the language: a top industry lobbying body treating the hardware itself as the problem, rather than the sites hosting the games.

Details of what the ESA has formally demanded — from Anbernic, from retailers, or from the marketplaces that ship the devices — were not fully described in early reporting.

Why it matters: enforcement against emulation hardware tends to hit consumers directly, because the devices are widely available and legally sold in most countries. If the campaign succeeds in squeezing them off storefronts, the practical effect is felt by hobbyists and preservationists long before it reaches the large-scale pirate operations the industry says it is chasing.